Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2023
  2. E-pub ahead of print

    Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.

    Research output: Contribution to journalJournal articlepeer-review

  3. Published

    Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.

    Research output: Contribution to journalJournal articlepeer-review

  4. E-pub ahead of print

    Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits

    Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, (E-pub ahead of print) In: Psychology of Aesthetics, Creativity, and the Arts.

    Research output: Contribution to journalJournal articlepeer-review

  5. Published

    The Output Imperative: Productivity and precarity on YouTube

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451

    Research output: Contribution to journalJournal articlepeer-review

  6. Published

    Towards the engagement economy: Interconnected processes of commodification on YouTube

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.

    Research output: Contribution to journalJournal articlepeer-review

  7. 2020
  8. Published

    Computerspil og konflikter i familien: En forældreguide

    Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.

    Research output: Book/ReportReport

  9. Published

    Owning Our Actions: Identification with Avatars in Video Games

    Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. 2019
  11. Published

    News as Narratives

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University Press

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  12. Published

    Individual pastime or focused social interaction: Gendered gaming practices among Danish youth

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.

    Research output: Contribution to journalJournal articlepeer-review

  13. 2018
  14. Published

    Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions

    Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

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