Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2019
  2. Published

    Individual pastime or focused social interaction : Gendered gaming practices among Danish youth. / Thorhauge, Anne Mette; Gregersen, Andreas Lindegaard.

    In: New Media & Society, 2019.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    News as Narratives. / Ørmen, Jacob; Gregersen, Andreas Lindegaard.

    Oxford Research Encyclopedia of Communication. Oxford University Press, 2019.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  4. 2018
  5. Published

    What's the problem in problem gaming? Nordic research perspectives. / Enevold, Jessica (Editor); Thorhauge, Anne Mette (Editor); Gregersen, Andreas Lindegaard (Editor).

    University of Gothenburg, 2018. 123 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  6. Published

    Games between family, homework and friends : Problem gaming as conflicts between social roles and institutions. / Gregersen, Andreas Lindegaard.

    What's the Problem in Problem Gaming: Nordic Research Perspectives. ed. / Jessica Enevold; Anne Mette Thorhauge; Andreas Gregersen. Göteborg : Nordicom, 2018. p. 35-49.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  7. Published

    Virtual Reality. / Gregersen, Andreas Lindegaard; Murphy, Dooley.

    Medie- og Kommunikationsleksikon (www.medieogkommunikationsleksikon.dk). ed. / Gunhild Agger; Nete Nørgaard Kristensen; Per Jauert; Kim Schrøder. København : Samfundslitteratur, 2018.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  8. Published

    What's the problem in problem gaming? Introduction. / Thorhauge, Anne Mette; Gregersen, Andreas Lindegaard; Enevold, Jessica.

    What's the problem in problem gaming: Nordic research perspectives. ed. / Jessica Enevold; Anne Mette Thorhauge; Andreas Gregersen. Göteborg : Nordicom, 2018. p. 9-13.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  9. 2017
  10. Published

    Following the viewers : Investigating television drama engagement through skin conductance measurements. / Gregersen, Andreas Lindegaard; Langkjær, Birger; Heiselberg, Lene; Lyng Wieland, Jacob.

    In: Poetics, Vol. 64, 2017, p. 1-13.

    Research output: Contribution to journalJournal articleResearchpeer-review

  11. Published

    Cognitive film theory: A personal status – Interview with Professor Ed Tan. / Langkjær, Birger; Gregersen, Andreas Lindegaard.

    In: Tidsskrift for Medier, Erkendelse og Formidling, Vol. 5, No. 2, 2017, p. 70-80.

    Research output: Contribution to journalJournal articleResearch

  12. 2016
  13. Published

    Enter the disagreement matrix or “let’s talk ontology, game studies”. / Gregersen, Andreas Lindegaard.

    2016. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  14. Published

    Hit it: Core Cognitive Structures and the Fighting Game. / Gregersen, Andreas Lindegaard.

    Video Games and the Mind: Essays on Cognition, Affect and Emotion. ed. / Bernard Perron; Felix Schröter. Jefferson, NC : McFarland, 2016. p. 53-70.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

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