Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- Published
News as Narratives
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University PressResearch output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Towards the engagement economy: Interconnected processes of commodification on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.Research output: Working paper › Research
- Published
Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
- Published
What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
- E-pub ahead of print
Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits
Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, (E-pub ahead of print) In: Psychology of Aesthetics, Creativity, and the Arts.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Cognitive film theory: A personal status – Interview with Professor Ed Tan
Langkjær, Birger & Gregersen, Andreas Lindegaard, 2017, In: Tidsskrift for Medier, Erkendelse og Formidling. 5, 2, p. 70-80 11 p.Research output: Contribution to journal › Journal article › Research
ID: 13135
Most downloads
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1345
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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
701
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
536
downloads
Computerspil og hverdagsliv: Et arbejdspapir
Research output: Working paper › Research
Published