Anne Mette Thorhauge

Anne Mette Thorhauge

Associate Professor


  1. Published

    Det digitale medborgerskab

    Thorhauge, Anne Mette, Sep 2019, In: Skolebiblioteket. 47, 5

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  2. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  3. Published

    Dagbog som metode

    Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  4. Published

    Digital ulighed starter i børnehaven

    Thorhauge, Anne Mette, Johansen, S. L. & Alim, W., 4 Feb 2019, Medierådet for Børn og Unge.

    Research output: Other contributionNet publication - Internet publicationCommunication

  5. Published

    The Steam platform economy: Capitalizing from player-driven economies on the internet

    Thorhauge, Anne Mette, 2020

    Research output: Non-textual formSound/Visual production (digital)Researchpeer-review

  6. Published

    Smartphones and the Micro-Routines of Everyday Life

    Thorhauge, Anne Mette, 7 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearch

  7. Published

    Playing while making sense

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearch

  8. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  9. Published

    Lovgivningen sikrer ikke dit barns digitale rettigheder – opdater den!

    Thorhauge, Anne Mette & Johansen, S. L., 22 May 2019, In: Berlingske Tidende.

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  10. Published

    Glem nu den stenalderhjerne, og lad os få en saglig diskussion om digitale medier

    Thorhauge, Anne Mette, 27 Jan 2020, Videnskab.dk, ForskerZonen.

    Research output: Other contributionNet publication - Internet publicationCommunication

  11. Published

    Balancing the flows: Cross-media communication in an everyday life context

    Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  12. Published

    Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge

    Thorhauge, Anne Mette, 22 Aug 2019.

    Research output: Contribution to conferencePaperResearchpeer-review

  13. Published

    Epic, Steam, and the role of skin-betting in game (platform) economies

    Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  14. Published

    Researching cross-media communication: Methodological approaches (Introduction)

    Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.

    Research output: Contribution to journalEditorialResearch

  15. Published

    The Privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across families, Law, Science and Industry. Sørensen, E. (ed.). Bielefeld: Transcript Verlag, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterCommunication

  16. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  17. Published

    Wollywood - et virtuelt filmmekka? Om film produceret i computerspil

    Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  18. Published

    The steam platform economy: From retail to player-driven economies

    Thorhauge, Anne Mette, 2024, In: New Media and Society. 26, 4, p. 1963-1983 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  19. Published

    Player, Reader and social actor

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearchpeer-review

  20. Published

    Computerspillet som kommunikationsform: Spil og spillere i et medievidenskabeligt perspektiv

    Thorhauge, Anne Mette, 2007, København: Museum Tusculanum.

    Research output: Book/ReportPh.D. thesisResearch

  21. Published

    Individual pastime or focused social interaction: Gendered gaming practices among Danish youth

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  22. Spil for børn og unge

    Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien: Den danske spilbranches vækstmuligheder. Mediesekretariatet

    Research output: Chapter in Book/Report/Conference proceedingReport chapterCommunication

  23. Published

    Fra modtager til spiller

    Thorhauge, Anne Mette, 2005, Spillets verden.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  24. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  25. Published

    The privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

ID: 542724