Anne Mette Thorhauge

Anne Mette Thorhauge

Associate Professor


  1. Published

    Smartphone log data in a qualitative perspective

    Ørmen, Jacob & Thorhauge, Anne Mette, 21 Jan 2015, In: Mobile Media & Communication. 3, 3, p. 335-350 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  2. Published

    Intimacy and visual communication in social media

    Thorhauge, Anne Mette, Demant, Jakob Johan & Krogager, S. G. S., 2020, In: MedieKultur: Journal of media and communication research. 67, p. 1-5

    Research output: Contribution to journalEditorialResearchpeer-review

  3. Published
  4. Published

    Business models in online gaming and their implications for the protection of minors

    Thorhauge, Anne Mette, 2020, Education – Relationships – Play: Multifaceted Aspects of the Internet and Child and Youth Online Safety. Wrońska, A., Lew-Starowicz, R. & Rywczyńska, A. (eds.). Warzawa: FRSE publications, p. 212-229 17 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterCommunication

  5. Published

    Friends, lovers, risk and intimacy: Risk-taking as a socially meaningful practice

    Thorhauge, Anne Mette & Bonitz, M., 2020, In: MedieKultur: Journal of media and communication research. 36, 67, p. 37-54 17 p., 2.

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    Fra modtager til spiller

    Thorhauge, Anne Mette, 2005, Spillets verden. Jessen, C. & Kampman Walther, B. (eds.). Danmarks Pædagogiske Universitetsforlag, p. 283-295 12 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  7. Published

    Minicomputerens sociale arv

    Thorhauge, Anne Mette, 2004, In: NORD NYTT.

    Research output: Contribution to journalJournal articleResearch

  8. Published

    The Rules of the Game—The Rules of the Player

    Thorhauge, Anne Mette, 31 Jul 2013, In: Games and Culture: A Journal of Interactive Media. 8, 6, p. 371-391 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  9. Published

    Problem gaming as broken life strategies

    Thorhauge, Anne Mette, 2018, What's the problem in problem gaming? : Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 65 - 81 17 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. Published

    The role of skinbetting in game (platform) economies

    Thorhauge, Anne Mette & Nielsen, R. K. L., 8 Aug 2019.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  11. Published

    Micro-routines, notifications and strategic configuration: An analytical framework for understanding smart phone use patterns

    Thorhauge, Anne Mette, 14 Aug 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  12. Published

    Cross-media communication in context: A multi-method approach

    Thorhauge, Anne Mette & Lomborg, Stine, 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 70-86 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  13. Published

    Spildesign og medborgerskab

    Thorhauge, Anne Mette & Valeur, M., Sep 2019, In: Kvan - et tidsskrift for læreruddannelsen og folkeskolen. 39, 114

    Research output: Contribution to journalJournal articleCommunication

  14. Published

    The privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  15. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  16. Published

    Fra modtager til spiller

    Thorhauge, Anne Mette, 2005, Spillets verden.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  17. Spil for børn og unge

    Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien: Den danske spilbranches vækstmuligheder. Mediesekretariatet

    Research output: Chapter in Book/Report/Conference proceedingReport chapterCommunication

  18. Published

    Individual pastime or focused social interaction: Gendered gaming practices among Danish youth

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  19. Published

    Computerspillet som kommunikationsform: Spil og spillere i et medievidenskabeligt perspektiv

    Thorhauge, Anne Mette, 2007, København: Museum Tusculanum.

    Research output: Book/ReportPh.D. thesisResearch

  20. Published

    Player, Reader and social actor

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearchpeer-review

  21. Published

    The steam platform economy: From retail to player-driven economies

    Thorhauge, Anne Mette, 2024, In: New Media and Society. 26, 4, p. 1963-1983 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  22. Published

    Wollywood - et virtuelt filmmekka? Om film produceret i computerspil

    Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  23. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  24. Published

    The Privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across families, Law, Science and Industry. Sørensen, E. (ed.). Bielefeld: Transcript Verlag, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterCommunication

  25. Published

    Researching cross-media communication: Methodological approaches (Introduction)

    Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.

    Research output: Contribution to journalEditorialResearch

  26. Published

    Epic, Steam, and the role of skin-betting in game (platform) economies

    Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  27. Published

    Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge

    Thorhauge, Anne Mette, 22 Aug 2019.

    Research output: Contribution to conferencePaperResearchpeer-review

  28. Published

    Balancing the flows: Cross-media communication in an everyday life context

    Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  29. Published

    Glem nu den stenalderhjerne, og lad os få en saglig diskussion om digitale medier

    Thorhauge, Anne Mette, 27 Jan 2020, Videnskab.dk, ForskerZonen.

    Research output: Other contributionNet publication - Internet publicationCommunication

  30. Published

    Lovgivningen sikrer ikke dit barns digitale rettigheder – opdater den!

    Thorhauge, Anne Mette & Johansen, S. L., 22 May 2019, In: Berlingske Tidende.

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  31. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  32. Published

    Playing while making sense

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearch

  33. Published

    Smartphones and the Micro-Routines of Everyday Life

    Thorhauge, Anne Mette, 7 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearch

  34. Published

    The Steam platform economy: Capitalizing from player-driven economies on the internet

    Thorhauge, Anne Mette, 2020

    Research output: Non-textual formSound/Visual production (digital)Researchpeer-review

  35. Published

    Digital ulighed starter i børnehaven

    Thorhauge, Anne Mette, Johansen, S. L. & Alim, W., 4 Feb 2019, Medierådet for Børn og Unge.

    Research output: Other contributionNet publication - Internet publicationCommunication

  36. Published

    Dagbog som metode

    Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  37. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  38. Published

    Det digitale medborgerskab

    Thorhauge, Anne Mette, Sep 2019, In: Skolebiblioteket. 47, 5

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  39. Published

    Fortnite og Candy Crush: Gratisspil skaber ikke afhængighed – men de er uigennemsigtige forretningsmodeller

    Thorhauge, Anne Mette, 2019, Videnskab.dk, ForskerZonen.

    Research output: Other contributionNet publication - Internet publicationCommunication

  40. Published

    Computerspil og afhængighed

    Thorhauge, Anne Mette & Brus, A., 1 Feb 2011, In: Pædagogisk Psykologisk Tidsskrift. p. 3 - 25 22 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  41. Published

    Communication technologies in the study environment: Institutional and personal media as a reflection of organisational structure

    Thorhauge, Anne Mette, 2012, In: MedieKultur. Vol. 28, 53, p. 22-36 15 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  42. Published

    Games in the Platform Economy: Steam's Tangled Markets

    Thorhauge, Anne Mette, 2023, Bristol: Bristol University Press. 156 p.

    Research output: Book/ReportBookResearchpeer-review

  43. Published

    Player, Reader and social actor

    Thorhauge, Anne Mette, 2003, DAC 2003.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  44. Published

    The visual communication of everyday life

    Thorhauge, Anne Mette, 14 Nov 2014.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  45. Published

    The ambiguities of logdata

    Thorhauge, Anne Mette & Lomborg, Stine, 23 Oct 2014.

    Research output: Contribution to conferencePaperResearchpeer-review

  46. Published

    Intimitet og visuel kommunikation i sociale medier: En samtale med Louise Kjølsen og Liva Manghezi

    Thorhauge, Anne Mette, 2020, In: MedieKultur: Journal of media and communication research. 36, 67, p. 6-15 9 p.

    Research output: Contribution to journalComment/debateResearch

  47. Published

    Spil for børn og unge

    Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterCommunication

  48. Published

    Multimodale læsepraksisser og dannelse til det digitale netværkssamfund

    Thorhauge, Anne Mette, Dec 2018, In: Learning Tech – Tidsskrift for læremidler, didaktik og teknologi. 5, p. 10-26 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  49. Published

    Minicomputerens sociale arv

    Thorhauge, Anne Mette, 2004, In: Nord nytt - Nordisk tidsskrift for folkelivsforskning. 90, p. 5

    Research output: Contribution to journalJournal articleResearchpeer-review

  50. Published

    Smartphones, data collection and cross media use

    Thorhauge, Anne Mette & Ørmen, Jacob, 3 Oct 2013.

    Research output: Contribution to conferenceConference abstract for conferenceResearch

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