Anne Mette Thorhauge
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
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Det digitale medborgerskab
Thorhauge, Anne Mette, Sep 2019, In: Skolebiblioteket. 47, 5Research output: Contribution to journal › Contribution to newspaper - Newspaper article › Communication
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Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.Research output: Working paper › Research
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Dagbog som metode
Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: SamfundslitteraturResearch output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research › peer-review
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Digital ulighed starter i børnehaven
Thorhauge, Anne Mette, Johansen, S. L. & Alim, W., 4 Feb 2019, Medierådet for Børn og Unge.Research output: Other contribution › Net publication - Internet publication › Communication
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The Steam platform economy: Capitalizing from player-driven economies on the internet
Thorhauge, Anne Mette, 2020Research output: Non-textual form › Sound/Visual production (digital) › Research › peer-review
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Smartphones and the Micro-Routines of Everyday Life
Thorhauge, Anne Mette, 7 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research
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Playing while making sense
Thorhauge, Anne Mette, 2003.Research output: Contribution to conference › Paper › Research
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What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
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Lovgivningen sikrer ikke dit barns digitale rettigheder – opdater den!
Thorhauge, Anne Mette & Johansen, S. L., 22 May 2019, In: Berlingske Tidende.Research output: Contribution to journal › Contribution to newspaper - Newspaper article › Communication
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Glem nu den stenalderhjerne, og lad os få en saglig diskussion om digitale medier
Thorhauge, Anne Mette, 27 Jan 2020, Videnskab.dk, ForskerZonen.Research output: Other contribution › Net publication - Internet publication › Communication
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Balancing the flows: Cross-media communication in an everyday life context
Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge
Thorhauge, Anne Mette, 22 Aug 2019.Research output: Contribution to conference › Paper › Research › peer-review
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Epic, Steam, and the role of skin-betting in game (platform) economies
Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Researching cross-media communication: Methodological approaches (Introduction)
Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.Research output: Contribution to journal › Editorial › Research
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The Privatization of age classification
Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across families, Law, Science and Industry. Sørensen, E. (ed.). Bielefeld: Transcript Verlag, p. 137-147 11 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Communication
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Computerspil og hverdagsliv: Et arbejdspapir
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.Research output: Working paper › Research
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Wollywood - et virtuelt filmmekka? Om film produceret i computerspil
Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.Research output: Contribution to journal › Journal article › Research › peer-review
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The steam platform economy: From retail to player-driven economies
Thorhauge, Anne Mette, 2024, In: New Media and Society. 26, 4, p. 1963-1983 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Player, Reader and social actor
Thorhauge, Anne Mette, 2003.Research output: Contribution to conference › Paper › Research › peer-review
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Computerspillet som kommunikationsform: Spil og spillere i et medievidenskabeligt perspektiv
Thorhauge, Anne Mette, 2007, København: Museum Tusculanum.Research output: Book/Report › Ph.D. thesis › Research
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Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
Spil for børn og unge
Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien: Den danske spilbranches vækstmuligheder. MediesekretariatetResearch output: Chapter in Book/Report/Conference proceeding › Report chapter › Communication
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Fra modtager til spiller
Thorhauge, Anne Mette, 2005, Spillets verden.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
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Problem gaming in an everyday perspective
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
- Published
The privatization of age classification
Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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Professor Nukem: Communicating Research in the Age of the Experience Economy
Research output: Contribution to journal › Journal article › Research › peer-review
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Professor Nukem - communicating research in the age of the experience economy
Research output: Contribution to conference › Paper › Research › peer-review
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Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
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