Anne Mette Thorhauge

Anne Mette Thorhauge

Associate Professor


  1. Published

    Optimization of the Danish National Electronic Prescribing System to Improve Patient Safety: Development of a User-Friendly Prototype of the Digital Platform Shared Medication Record

    Aharaz, A., Kejser, C. L., Poulsen, M. W., Jeftic, S., Ulstrup-Hansen, A. I., Jørgensen, L. M., Iversen, E., Thorhauge, Anne Mette & Houlind, Morten Baltzer, 2023, In: Pharmacy. 11, 2, 17 p., 41.

    Research output: Contribution to journalJournal articleResearchpeer-review

  2. Published

    Computerspil og konflikter i familien: En forældreguide

    Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.

    Research output: Book/ReportReportCommunication

  3. Published

    What's the problem in problem gaming? Nordic research perspectives

    Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  4. Published

    Everyday media activities, gaming and gender

    Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.

    Research output: Contribution to conferencePaperResearchpeer-review

  5. Published

    Dine børn finder sig selv i skærmen

    Johansen, S. L. & Thorhauge, Anne Mette, 23 Apr 2018, In: kommunikationsforum.dk.

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  6. Published

    Digital mediebrugs betydning for sociale relationer, fællesskaber og stress blandt børn og unge: En litteraturgennemgang

    Kierkegaard, L., Larsen, L. M. P., Flensburg, Sofie, Bonnesen, C. T., Madsen, K. R., Pant, S. W. & Thorhauge, Anne Mette, Oct 2020, SDU, Statens Institut for Folkesundhed. 163 p.

    Research output: Book/ReportReportCommissioned

  7. Published

    Introduction to special issue: Experiencing games: Games, play and players

    Lankoski, P., Waern, A., Thorhauge, Anne Mette & Verhagen, H., 13 Sep 2011, In: Journal of Gaming and Virtual Worlds. 3, 3, p. 175-180 6 p.

    Research output: Contribution to journalEditorialResearchpeer-review

  8. Published

    Sports events in a transmedia landscape

    Olesen, Mogens, Frandsen, K. & Thorhauge, Anne Mette, 2023, In: MedieKultur.

    Research output: Contribution to journalJournal articleResearchpeer-review

  9. Published

    Introduction to gender and media revisited

    Raun, T., Rudloff, Maja, Thorhauge, Anne Mette & Sandvik, K., 15 Dec 2016, In: MedieKultur: Journal of media and communication research. 32, 61, p. 1-5 5 p.

    Research output: Contribution to journalEditorialResearch

  10. Published

    Kompendium til Master i Cross-Media Communication: Modul 4: Masterprojekt

    Sandvik, K. (ed.) & Thorhauge, Anne Mette (ed.), 2007

    Research output: Book/ReportCompendium/lecture notesEducation

  11. Published

    Professor Nukem - et eksperiment med oplevelsesbaseret forskningsformidling

    Sandvik, K. & Thorhauge, Anne Mette, 2007

    Research output: Other contributionResearch

  12. Published

    Professor Nukem - communicating research in the age of the experience economy

    Sandvik, K. & Thorhauge, Anne Mette, 2007. 21 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  13. Published

    Spaces of agency at the intersection between media technologies and everyday life

    Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 151-156 6 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  14. Published

    Professor Nukem: Communicating Research in the Age of the Experience Economy

    Sandvik, K. & Thorhauge, Anne Mette, 2008, In: Nordicom Review. 29, 2, p. 177-193 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  15. Published

    Introduction - The Media and the Mundane: Communication across media in everyday life

    Sandvik, K., Thorhauge, Anne Mette & Valtýsson, Bjarki, 2016, The media and the mundane: Communication across media in everyday life. Sandvik, K., Thorhauge, A. M. & Valtysson, B. (eds.). Gothenburg: Nordicom, p. 9-15

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  16. Published

    The media and the mundane: Communication across media in everyday life

    Sandvik, K. (ed.), Thorhauge, Anne Mette (ed.) & Valtýsson, Bjarki (ed.), 2016, Gothenburg: Nordicom. 159 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  17. Published

    Documentary at Play

    Sørensen, I. E. & Thorhauge, Anne Mette, 2012, Online Credibility and Digital Ethos : Evaluating Computer-Mediated Communication. Apostle, S. & Folk, M. (eds.). Hershey: IGI global, p. 353-367 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  18. Published

    Intimacy and visual communication in social media

    Thorhauge, Anne Mette, Demant, Jakob Johan & Krogager, S. G. S., 2020, In: MedieKultur: Journal of media and communication research. 67, p. 1-5

    Research output: Contribution to journalEditorialResearchpeer-review

  19. Published

    The ambiguities of logdata

    Thorhauge, Anne Mette & Lomborg, Stine, 23 Oct 2014.

    Research output: Contribution to conferencePaperResearchpeer-review

  20. Published

    The visual communication of everyday life

    Thorhauge, Anne Mette, 14 Nov 2014.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  21. Published

    Player, Reader and social actor

    Thorhauge, Anne Mette, 2003, DAC 2003.

    Research output: Chapter in Book/Report/Conference proceedingArticle in proceedingsResearchpeer-review

  22. Published

    Games in the Platform Economy: Steam's Tangled Markets

    Thorhauge, Anne Mette, 2023, Bristol: Bristol University Press. 156 p.

    Research output: Book/ReportBookResearchpeer-review

  23. Published

    Communication technologies in the study environment: Institutional and personal media as a reflection of organisational structure

    Thorhauge, Anne Mette, 2012, In: MedieKultur. Vol. 28, 53, p. 22-36 15 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  24. Published

    Computerspil og afhængighed

    Thorhauge, Anne Mette & Brus, A., 1 Feb 2011, In: Pædagogisk Psykologisk Tidsskrift. p. 3 - 25 22 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  25. Published

    Fortnite og Candy Crush: Gratisspil skaber ikke afhængighed – men de er uigennemsigtige forretningsmodeller

    Thorhauge, Anne Mette, 2019, Videnskab.dk, ForskerZonen.

    Research output: Other contributionNet publication - Internet publicationCommunication

  26. Published

    Det digitale medborgerskab

    Thorhauge, Anne Mette, Sep 2019, In: Skolebiblioteket. 47, 5

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  27. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  28. Published

    Dagbog som metode

    Thorhauge, Anne Mette, Jan 2016, Medie- og kommunikationsleksikon online. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). Frederiksberg: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  29. Published

    Digital ulighed starter i børnehaven

    Thorhauge, Anne Mette, Johansen, S. L. & Alim, W., 4 Feb 2019, Medierådet for Børn og Unge.

    Research output: Other contributionNet publication - Internet publicationCommunication

  30. Published

    The Steam platform economy: Capitalizing from player-driven economies on the internet

    Thorhauge, Anne Mette, 2020

    Research output: Non-textual formSound/Visual production (digital)Researchpeer-review

  31. Published

    Smartphones and the Micro-Routines of Everyday Life

    Thorhauge, Anne Mette, 7 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearch

  32. Published

    Playing while making sense

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearch

  33. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  34. Published

    Lovgivningen sikrer ikke dit barns digitale rettigheder – opdater den!

    Thorhauge, Anne Mette & Johansen, S. L., 22 May 2019, In: Berlingske Tidende.

    Research output: Contribution to journalContribution to newspaper - Newspaper articleCommunication

  35. Published

    Glem nu den stenalderhjerne, og lad os få en saglig diskussion om digitale medier

    Thorhauge, Anne Mette, 27 Jan 2020, Videnskab.dk, ForskerZonen.

    Research output: Other contributionNet publication - Internet publicationCommunication

  36. Published

    Balancing the flows: Cross-media communication in an everyday life context

    Thorhauge, Anne Mette, 2016, The Media and the Mundane: Communication Across Media in Everyday Life. Gothenburg, Sweden: Nordicom, p. 59-73 14 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  37. Published

    Gender and gaming practices among Danish youth: Køn og spilpraksisser hos danske unge

    Thorhauge, Anne Mette, 22 Aug 2019.

    Research output: Contribution to conferencePaperResearchpeer-review

  38. Published

    Epic, Steam, and the role of skin-betting in game (platform) economies

    Thorhauge, Anne Mette & Nielsen, R. K. L., Feb 2021, In: Journal of Consumer Culture. 21, 1, p. 52-67 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  39. Published

    Researching cross-media communication: Methodological approaches (Introduction)

    Thorhauge, Anne Mette, Sandvik, K. & Andersen, T. F., 1 May 2016, In: MedieKultur: Journal of media and communication research. 32, 60, p. 1-5 5 p.

    Research output: Contribution to journalEditorialResearch

  40. Published

    The Privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across families, Law, Science and Industry. Sørensen, E. (ed.). Bielefeld: Transcript Verlag, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterCommunication

  41. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  42. Published

    Wollywood - et virtuelt filmmekka? Om film produceret i computerspil

    Thorhauge, Anne Mette, 2010, In: Kosmorama. 245, p. 87-100 14 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  43. Published

    The steam platform economy: From retail to player-driven economies

    Thorhauge, Anne Mette, 2024, In: New Media and Society. 26, 4, p. 1963-1983 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  44. Published

    Player, Reader and social actor

    Thorhauge, Anne Mette, 2003.

    Research output: Contribution to conferencePaperResearchpeer-review

  45. Published

    Computerspillet som kommunikationsform: Spil og spillere i et medievidenskabeligt perspektiv

    Thorhauge, Anne Mette, 2007, København: Museum Tusculanum.

    Research output: Book/ReportPh.D. thesisResearch

  46. Published

    Individual pastime or focused social interaction: Gendered gaming practices among Danish youth

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  47. Spil for børn og unge

    Thorhauge, Anne Mette, 2005, Computerspil i videns- og oplevelsesøkonomien: Den danske spilbranches vækstmuligheder. Mediesekretariatet

    Research output: Chapter in Book/Report/Conference proceedingReport chapterCommunication

  48. Published

    Fra modtager til spiller

    Thorhauge, Anne Mette, 2005, Spillets verden.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  49. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  50. Published

    The privatization of age classification

    Thorhauge, Anne Mette, 2018, Cultures of Computer Game Concerns: The Child Across Families, Law, Science and Industry. Sørensen, E. (ed.). transcript verlag Bielefeld, p. 137-147 11 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

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