Cognitive Theory and Video Games
Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
Standard
Cognitive Theory and Video Games. / Gregersen, Andreas Lindegaard.
Cognitive Media Theory. ed. / Ted Nanicelli; Paul Taberham. New York : Routledge, 2014. p. 253-267.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
Harvard
Gregersen, AL 2014, Cognitive Theory and Video Games. in T Nanicelli & PT (eds), Cognitive Media Theory. Routledge, New York, pp. 253-267.
APA
Gregersen, A. L. (2014). Cognitive Theory and Video Games. In T. Nanicelli, & P. T. (Eds.), Cognitive Media Theory (pp. 253-267). Routledge.
Vancouver
Gregersen AL. Cognitive Theory and Video Games. In Nanicelli T, PT, editors, Cognitive Media Theory. New York: Routledge. 2014. p. 253-267
Author
Bibtex
@inbook{6b6dfc0269e64e18a04bbf52284f7d9b,
title = "Cognitive Theory and Video Games",
author = "Gregersen, {Andreas Lindegaard}",
year = "2014",
language = "English",
isbn = "978-0-415-62986-7",
pages = "253--267",
editor = "Ted Nanicelli and {Paul Taberham}",
booktitle = "Cognitive Media Theory",
publisher = "Routledge",
address = "United Kingdom",
}
RIS
TY - CHAP
T1 - Cognitive Theory and Video Games
AU - Gregersen, Andreas Lindegaard
PY - 2014
Y1 - 2014
M3 - Book chapter
SN - 978-0-415-62986-7
SN - 978-0-415-62987-4
SP - 253
EP - 267
BT - Cognitive Media Theory
A2 - Nanicelli, Ted
A2 - null, Paul Taberham
PB - Routledge
CY - New York
ER -
ID: 127874460