Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- 2017
- Published
Cognitive film theory: A personal status – Interview with Professor Ed Tan
Langkjær, Birger & Gregersen, Andreas Lindegaard, 2017, In: Tidsskrift for Medier, Erkendelse og Formidling. 5, 2, p. 70-80 11 p.Research output: Contribution to journal › Journal article › Research
- 2018
- Published
What's the problem in problem gaming? Nordic research perspectives
Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.Research output: Book/Report › Anthology › Research › peer-review
- Published
Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions
Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Virtual Reality
Gregersen, Andreas Lindegaard & Murphy, D., 2018, Medie- og Kommunikationsleksikon (www.medieogkommunikationsleksikon.dk). Agger, G., Kristensen, N. N., Jauert, P. & Schrøder, K. (eds.). København: SamfundslitteraturResearch output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research › peer-review
- Published
What's the problem in problem gaming? Introduction
Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research
- 2019
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
News as Narratives
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University PressResearch output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2020
- Published
Computerspil og konflikter i familien: En forældreguide
Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.Research output: Book/Report › Report › Communication
- Published
Owning Our Actions: Identification with Avatars in Video Games
Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- 2023
- E-pub ahead of print
Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.Research output: Contribution to journal › Journal article › Research › peer-review
ID: 13135
Most downloads
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1366
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
705
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
597
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper
Published