Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2015
  2. Published

    “You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic

    Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  3. 2014
  4. Published

    Against Autonomous Simulation: Video games as simulation and symbolic resources

    Gregersen, Andreas Lindegaard, 2014. 17 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  5. Published

    Cognition

    Gregersen, Andreas Lindegaard, 2014, The Routledge Companion to Video Game Studies. Wolf, M. J. P. & Perron, B. (eds.). New York: Routledge, p. 417-426 10 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  6. Published

    Cognitive Theory and Video Games

    Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  7. Published

    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

    Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  8. Published

    Kognitiv filmteori

    Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearch

  9. 2013
  10. Published

    (Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing

    Gregersen, Andreas Lindegaard & Dindler, C., 2013.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  11. 2012
  12. Published

    Generic Experiences

    Gregersen, Andreas Lindegaard, 2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  13. 2011
  14. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  15. 2008
  16. Published

    Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games

    Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.

    Research output: Book/ReportPh.D. thesisResearch

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