Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2014
  2. Published

    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

    Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    Kognitiv filmteori

    Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearch

  4. 2015
  5. Published

    Everyday media activities, gaming and gender

    Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.

    Research output: Contribution to conferencePaperResearchpeer-review

  6. Published

    “You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic

    Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  7. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  8. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  9. 2016
  10. Published

    Enter the disagreement matrix or “let’s talk ontology, game studies”

    Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  11. Published

    Hit it: Core Cognitive Structures and the Fighting Game

    Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  12. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  13. 2017
  14. Published

    Following the viewers: Investigating television drama engagement through skin conductance measurements

    Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

ID: 13135