Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2011
  2. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. 2008
  4. Published

    Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games

    Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.

    Research output: Book/ReportPh.D. thesisResearch

  5. Published

    Embodiment and Interface

    Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  6. 2005
  7. Published

    Designers, games and players: Same game, different rules?

    Gregersen, Andreas Lindegaard, 2005.

    Research output: Contribution to conferencePaperResearchpeer-review

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