Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
- Published
Generic Experiences
Gregersen, Andreas Lindegaard, 2012.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Against Autonomous Simulation: Video games as simulation and symbolic resources
Gregersen, Andreas Lindegaard, 2014. 17 p.Research output: Contribution to conference › Paper › Research › peer-review
- Published
Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming
Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.Research output: Contribution to journal › Journal article › Research › peer-review
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The Output Imperative: Productivity and precarity on YouTube
Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
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Internetdebattens blue screen of death
Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.Research output: Contribution to journal › Journal article › Communication
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Kognitiv filmteori
Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.Research output: Chapter in Book/Report/Conference proceeding › Encyclopedia chapter › Research
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Following the viewers: Investigating television drama engagement through skin conductance measurements
Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.Research output: Contribution to journal › Journal article › Research › peer-review
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“You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic
Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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Cognitive Theory and Video Games
Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
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Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions
Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.Research output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
ID: 13135
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1351
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Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
703
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Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
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568
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Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published