Andreas Lindegaard Gregersen
Associate Professor
Department of Communication
Karen Blixens Plads 8
2300 København S
31 - 34 out of 34Page size: 10
- Published
Individual pastime or focused social interaction: Gendered gaming practices among Danish youth
Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
News as Narratives
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University PressResearch output: Chapter in Book/Report/Conference proceeding › Book chapter › Research › peer-review
- Published
Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.Research output: Contribution to journal › Journal article › Research › peer-review
- Published
Towards the engagement economy: Interconnected processes of commodification on YouTube
Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.Research output: Contribution to journal › Journal article › Research › peer-review
ID: 13135
Most downloads
-
1350
downloads
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
Research output: Contribution to journal › Journal article › Research › peer-review
Published -
703
downloads
Designers, games and players: Same game, different rules?
Research output: Contribution to conference › Paper › Research › peer-review
Published -
559
downloads
Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir
Research output: Working paper › Research
Published