Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. Published

    (Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing

    Gregersen, Andreas Lindegaard & Dindler, C., 2013.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  2. Published

    Against Autonomous Simulation: Video games as simulation and symbolic resources

    Gregersen, Andreas Lindegaard, 2014. 17 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  3. Published

    Cognition

    Gregersen, Andreas Lindegaard, 2014, The Routledge Companion to Video Game Studies. Wolf, M. J. P. & Perron, B. (eds.). New York: Routledge, p. 417-426 10 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  4. Published

    Cognitive Theory and Video Games

    Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  5. Published

    Cognitive film theory: A personal status – Interview with Professor Ed Tan

    Langkjær, Birger & Gregersen, Andreas Lindegaard, 2017, In: Tidsskrift for Medier, Erkendelse og Formidling. 5, 2, p. 70-80 11 p.

    Research output: Contribution to journalJournal articleResearch

  6. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  7. Published

    Computerspil og konflikter i familien: En forældreguide

    Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.

    Research output: Book/ReportReportCommunication

  8. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  9. Published

    Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games

    Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.

    Research output: Book/ReportPh.D. thesisResearch

  10. Published

    Designers, games and players: Same game, different rules?

    Gregersen, Andreas Lindegaard, 2005.

    Research output: Contribution to conferencePaperResearchpeer-review

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