Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. Published

    “You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic

    Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  2. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  3. Published

    What's the problem in problem gaming? Nordic research perspectives

    Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  4. Published

    Virtual Reality

    Gregersen, Andreas Lindegaard & Murphy, D., 2018, Medie- og Kommunikationsleksikon (www.medieogkommunikationsleksikon.dk). Agger, G., Kristensen, N. N., Jauert, P. & Schrøder, K. (eds.). København: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  5. Published

    Towards the engagement economy: Interconnected processes of commodification on YouTube

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    The Output Imperative: Productivity and precarity on YouTube

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  7. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  8. Published

    Owning Our Actions: Identification with Avatars in Video Games

    Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  9. Published

    News as Narratives

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University Press

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. E-pub ahead of print

    Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits

    Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, (E-pub ahead of print) In: Psychology of Aesthetics, Creativity, and the Arts.

    Research output: Contribution to journalJournal articleResearchpeer-review

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