Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. Published

    Generic Experiences

    Gregersen, Andreas Lindegaard, 2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  2. Published

    Against Autonomous Simulation: Video games as simulation and symbolic resources

    Gregersen, Andreas Lindegaard, 2014. 17 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  3. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  4. Published

    The Output Imperative: Productivity and precarity on YouTube

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  5. Published

    Internetdebattens blue screen of death

    Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.

    Research output: Contribution to journalJournal articleCommunication

  6. Published

    Kognitiv filmteori

    Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearch

  7. Published

    Following the viewers: Investigating television drama engagement through skin conductance measurements

    Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  8. Published

    “You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic

    Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  9. Published

    Cognitive Theory and Video Games

    Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. Published

    Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions

    Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

ID: 13135