Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. E-pub ahead of print

    Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  2. Published

    Embodiment and Interface

    Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  3. Published

    Enter the disagreement matrix or “let’s talk ontology, game studies”

    Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  4. Published

    Everyday media activities, gaming and gender

    Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.

    Research output: Contribution to conferencePaperResearchpeer-review

  5. Published

    Following the viewers: Investigating television drama engagement through skin conductance measurements

    Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions

    Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  7. Published

    Generic Experiences

    Gregersen, Andreas Lindegaard, 2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  8. Published

    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

    Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  9. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  10. Published

    Hit it: Core Cognitive Structures and the Fighting Game

    Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

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