Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2023
  2. E-pub ahead of print

    Diamond Hands to The Moon: Idiocultural Mobilization and Politicization of Personal Finance on r/wallstreetbets

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, (E-pub ahead of print) In: Convergence: The International Journal of Research into New Media Technologies. 18 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    Institutional Polymorphism: Diversification of Content and Monetization Strategies on YouTube

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Television & New Media. 24, 4, p. 432-451 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  4. E-pub ahead of print

    Matching on action: Effects of action speed and viewpoint on perceived continuity across match-action film edits

    Langkjær, Birger, Gregersen, Andreas Lindegaard, Rédei, A. C., van de Weijer, J. & Innes-Ker, Å., 2023, (E-pub ahead of print) In: Psychology of Aesthetics, Creativity, and the Arts.

    Research output: Contribution to journalJournal articleResearchpeer-review

  5. Published

    The Output Imperative: Productivity and precarity on YouTube

    Gregersen, Andreas Lindegaard & Ørmen, Jacob, 2023, In: Information, Communication & Society. 24, 4, p. 432-451 20 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  6. Published

    Towards the engagement economy: Interconnected processes of commodification on YouTube

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 2023, In: Media, Culture & Society. 45, 2, p. 225–245 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  7. 2020
  8. Published

    Computerspil og konflikter i familien: En forældreguide

    Brus, A., Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 30 Mar 2020, Medierådet for Børn og Unge. 32 p.

    Research output: Book/ReportReportCommunication

  9. Published

    Owning Our Actions: Identification with Avatars in Video Games

    Gregersen, Andreas Lindegaard, 2020, Screening Characters: Theories of Character in Film, Television, and Interactive Media. Riis, J. & Taylor, A. (eds.). Routledge, p. 174-188 14 p. 10

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  10. 2019
  11. Published

    News as Narratives

    Ørmen, Jacob & Gregersen, Andreas Lindegaard, 1 Feb 2019, Oxford Research Encyclopedia of Communication. Oxford University Press

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  12. Published

    Individual pastime or focused social interaction: Gendered gaming practices among Danish youth

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2019, In: New Media & Society. 21, 7, p. 1444-1464 21 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  13. 2018
  14. Published

    Games between family, homework and friends: Problem gaming as conflicts between social roles and institutions

    Gregersen, Andreas Lindegaard, 2018, What's the Problem in Problem Gaming: Nordic Research Perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 35-49 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  15. Published

    Virtual Reality

    Gregersen, Andreas Lindegaard & Murphy, D., 2018, Medie- og Kommunikationsleksikon (www.medieogkommunikationsleksikon.dk). Agger, G., Kristensen, N. N., Jauert, P. & Schrøder, K. (eds.). København: Samfundslitteratur

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearchpeer-review

  16. Published

    What's the problem in problem gaming? Nordic research perspectives

    Enevold, J. (ed.), Thorhauge, Anne Mette (ed.) & Gregersen, Andreas Lindegaard (ed.), 2018, University of Gothenburg. 123 p.

    Research output: Book/ReportAnthologyResearchpeer-review

  17. Published

    What's the problem in problem gaming? Introduction

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Enevold, J., 2018, What's the problem in problem gaming: Nordic research perspectives. Enevold, J., Thorhauge, A. M. & Gregersen, A. (eds.). Göteborg: Nordicom, p. 9-13 5 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearch

  18. 2017
  19. Published

    Cognitive film theory: A personal status – Interview with Professor Ed Tan

    Langkjær, Birger & Gregersen, Andreas Lindegaard, 2017, In: Tidsskrift for Medier, Erkendelse og Formidling. 5, 2, p. 70-80 11 p.

    Research output: Contribution to journalJournal articleResearch

  20. Published

    Following the viewers: Investigating television drama engagement through skin conductance measurements

    Gregersen, Andreas Lindegaard, Langkjær, Birger, Heiselberg, L. & Lyng Wieland, J., 2017, In: Poetics. 64, p. 1-13 13 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  21. 2016
  22. Published

    Enter the disagreement matrix or “let’s talk ontology, game studies”

    Gregersen, Andreas Lindegaard, 1 Aug 2016. 2 p.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  23. Published

    Computerspil som samvær, adspredelse og konflikt i hverdagen: Et arbejdspapir

    Thorhauge, Anne Mette, Gregersen, Andreas Lindegaard & Brus, A., 31 May 2016, København: Institut for Medier, Erkendelse og Formidling, 18 p.

    Research output: Working paperResearch

  24. Published

    Hit it: Core Cognitive Structures and the Fighting Game

    Gregersen, Andreas Lindegaard, 2016, Video Games and the Mind: Essays on Cognition, Affect and Emotion. Perron, B. & Schröter, F. (eds.). Jefferson, NC: McFarland, p. 53-70 18 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  25. 2015
  26. Published

    Problem gaming in an everyday perspective

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 16 May 2015.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  27. Published

    Computerspil og hverdagsliv: Et arbejdspapir

    Thorhauge, Anne Mette & Gregersen, Andreas Lindegaard, 2015, Kbh.: Institut for Medier, Erkendelse og Formidling, 24 p.

    Research output: Working paperResearch

  28. Published

    Everyday media activities, gaming and gender

    Gregersen, Andreas Lindegaard & Thorhauge, Anne Mette, 2015.

    Research output: Contribution to conferencePaperResearchpeer-review

  29. Published

    “You Wouldn’t Get It”: “Penny Arcade” as Gaming Communication Hub and Webcomic

    Gregersen, Andreas Lindegaard, 2015, Comics and Power: Representing and Questioning Culture, Subjects and Communities. Platz Cortsen, R., La Cour, E. & Anne, M. (eds.). Newcastle upon Tyne: Cambridge Scholars Press, p. 23-43 21 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  30. 2014
  31. Published

    Against Autonomous Simulation: Video games as simulation and symbolic resources

    Gregersen, Andreas Lindegaard, 2014. 17 p.

    Research output: Contribution to conferencePaperResearchpeer-review

  32. Published

    Cognition

    Gregersen, Andreas Lindegaard, 2014, The Routledge Companion to Video Game Studies. Wolf, M. J. P. & Perron, B. (eds.). New York: Routledge, p. 417-426 10 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  33. Published

    Cognitive Theory and Video Games

    Gregersen, Andreas Lindegaard, 2014, Cognitive Media Theory. Nanicelli, T. & P. T. (eds.). New York: Routledge, p. 253-267 15 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  34. Published

    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

    Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  35. Published

    Kognitiv filmteori

    Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearch

  36. 2013
  37. Published

    (Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing

    Gregersen, Andreas Lindegaard & Dindler, C., 2013.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  38. 2012
  39. Published

    Internetdebattens blue screen of death

    Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.

    Research output: Contribution to journalJournal articleCommunication

  40. Published

    Generic Experiences

    Gregersen, Andreas Lindegaard, 2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  41. 2011
  42. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  43. 2008
  44. Published

    Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games

    Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.

    Research output: Book/ReportPh.D. thesisResearch

  45. Published

    Embodiment and Interface

    Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  46. 2005
  47. Published

    Designers, games and players: Same game, different rules?

    Gregersen, Andreas Lindegaard, 2005.

    Research output: Contribution to conferencePaperResearchpeer-review

ID: 13135