Andreas Lindegaard Gregersen

Andreas Lindegaard Gregersen

Associate Professor


  1. 2014
  2. Published

    Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis

    Gregersen, Andreas Lindegaard, 2014, In: Philosophy & Technology. 27, 2, p. 159-175 17 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  3. Published

    Kognitiv filmteori

    Gregersen, Andreas Lindegaard, 2014, Medie- og Kommunikationsleksikon. Kolstrup, S., Agger, G., Jauert, P. & Schrøder, K. (eds.). 3 ed. Frederiksberg: Samfundslitteratur, p. 278-279 2 p.

    Research output: Chapter in Book/Report/Conference proceedingEncyclopedia chapterResearch

  4. 2013
  5. Published

    (Don’t) Look Now: An In-Depth Case Study of Gaze Work in Interviewing

    Gregersen, Andreas Lindegaard & Dindler, C., 2013.

    Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

  6. 2012
  7. Published

    Internetdebattens blue screen of death

    Gregersen, Andreas Lindegaard, Mar 2012, In: RetorikMagasinet. 22, 83, p. 22-23 2 p.

    Research output: Contribution to journalJournal articleCommunication

  8. Published

    Generic Experiences

    Gregersen, Andreas Lindegaard, 2012.

    Research output: Contribution to conferencePaperResearchpeer-review

  9. 2011
  10. Published

    Genre, technology and embodied interaction: The evolution of digital game genres and motion gaming

    Gregersen, Andreas Lindegaard, 2011, In: MedieKultur (Online). 27, 51, p. 94-109 16 p.

    Research output: Contribution to journalJournal articleResearchpeer-review

  11. 2008
  12. Published

    Core Cognition and Embodied Agency in Gaming: Towards a framework for analysing structure and function of computer games

    Gregersen, Andreas Lindegaard, 2008, København: Museum Tusculanum. 243 p.

    Research output: Book/ReportPh.D. thesisResearch

  13. Published

    Embodiment and Interface

    Gregersen, Andreas Lindegaard & Grodal, Torben Kragh, 2008, The video game theory reader 2. Perron, B. & Wollf, M. (eds.). New York: Routledge, p. 65-83 19 p.

    Research output: Chapter in Book/Report/Conference proceedingBook chapterResearchpeer-review

  14. 2005
  15. Published

    Designers, games and players: Same game, different rules?

    Gregersen, Andreas Lindegaard, 2005.

    Research output: Contribution to conferencePaperResearchpeer-review

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