Spatial Presence, Psychophysiology, and Game(play) Emotions

Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

Standard

Spatial Presence, Psychophysiology, and Game(play) Emotions. / Murphy, Dooley Joel.

2016. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.

Research output: Contribution to conferenceConference abstract for conferenceResearchpeer-review

Harvard

Murphy, DJ 2016, 'Spatial Presence, Psychophysiology, and Game(play) Emotions', DIGRA-FDG 2016, Dundee, United Kingdom, 01/08/2016 - 05/08/2016.

APA

Murphy, D. J. (2016). Spatial Presence, Psychophysiology, and Game(play) Emotions. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.

Vancouver

Murphy DJ. Spatial Presence, Psychophysiology, and Game(play) Emotions. 2016. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.

Author

Murphy, Dooley Joel. / Spatial Presence, Psychophysiology, and Game(play) Emotions. Abstract from DIGRA-FDG 2016, Dundee, United Kingdom.2 p.

Bibtex

@conference{8c9843f593f84c05aa9151479f5e88b1,
title = "Spatial Presence, Psychophysiology, and Game(play) Emotions",
abstract = "This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.",
author = "Murphy, {Dooley Joel}",
year = "2016",
language = "English",
note = "DIGRA-FDG 2016 ; Conference date: 01-08-2016 Through 05-08-2016",

}

RIS

TY - ABST

T1 - Spatial Presence, Psychophysiology, and Game(play) Emotions

AU - Murphy, Dooley Joel

PY - 2016

Y1 - 2016

N2 - This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.

AB - This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.

M3 - Conference abstract for conference

T2 - DIGRA-FDG 2016

Y2 - 1 August 2016 through 5 August 2016

ER -

ID: 173053863