Spatial Presence, Psychophysiology, and Game(play) Emotions
Research output: Contribution to conference › Conference abstract for conference › Research › peer-review
This extended abstract proposes a means of classifying the “residual affect” of vertigo, startles, and similar forms of innate, autonomic response easily triggered in and by immersive Virtual Reality (VR). Employing a formal–functionalist approach, I first summarise relevant work on cognition and game emotion, then discuss how acute, involuntary responses to VR stimuli (1) necessarily feed into player experience and (2) correspond with existing categories for game emotion.
Original language | English |
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Publication date | 2016 |
Number of pages | 2 |
Publication status | Published - 2016 |
Event | DIGRA-FDG 2016 - University of Abertay, Dundee, United Kingdom Duration: 1 Aug 2016 → 5 Aug 2016 |
Conference
Conference | DIGRA-FDG 2016 |
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Location | University of Abertay |
Country | United Kingdom |
City | Dundee |
Period | 01/08/2016 → 05/08/2016 |
ID: 173053863